Taluva is a tile-laying and building game. You and your opponent grow a volcanic island together, then raise settlements of huts, temples, and towers on it. Each turn has two steps, in order: place a volcano tile, then place one or more of your buildings. The board is a shared landscape; your buildings are how you claim it.
Winning. Two ways to win. The fast way is to be the first to put all of your pieces of two of the three building types onto the island — that ends the game immediately. Otherwise, when the last volcano tile is placed, the player with the most temples wins; ties break on towers, then on huts (counting huts that eruptions have destroyed, too).
New to the game? Skim the quick reference at the bottom, then come back for the detail.
The island is built from volcano tiles. Each tile is a single piece of three hexes joined together: one volcano field (with its lava flow) and two terrain fields. The five terrains you can build on are jungle, clearing, sand, rock, and lake. A few sample tiles:












Tiles stack into levels. A field's level is the height of the tile stack there: an open field on the table is level 1, a field built on top of another is level 2, and so on. Higher fields are harder to reach but they unlock the stronger buildings.
Each player has a colour and a construction pool of buildings, drawn from a finite supply:



Four player colours: red yellow white brown.
A settlement is any group of your buildings that touch, edge to edge. A single hut is a settlement of one; it grows as you add pieces next to it. Two of your settlements that touch become one.
Players take turns. On your turn you do two things, and you must do both:
Draw one tile. On the very first turn of the game it goes anywhere in the middle. After that, choose one of two ways to place it:
Lay the tile onto empty table next to the island. At least one edge of the new tile must touch a tile already on the table.
Stack the tile on top of tiles already placed. An eruption must follow these rules:
An eruption may cover huts — yours or an opponent's. Buried huts leave the game (sent to the box, not back to anyone's pool), and a settlement can be split in two by losing the huts that joined it. But an eruption may not cover temples or towers, and it may not bury a settlement completely — at least one building of any settlement you touch must remain.
Buried huts are gone from the board but still count as "built" for the final score.
Buildings go only on empty fields that are not volcanoes. You may join two of your own settlements together. You must place at least one piece; if you cannot, you are eliminated (see below). Choose one of these:
Place one hut on any empty, level-1 field. A hut on its own is how a new settlement gets started.
Place one tower on a level-3-or-higher field that touches one of your settlements — and that settlement must not already have a tower.
Place one temple on a field of any level that touches one of your settlements of at least three buildings — and that settlement must not already have a temple.
Expanding is the one build that puts several huts on the board at once. Pick one of your settlements and one terrain type (jungle, clearing, sand, rock, or lake). You then place huts on every empty field of that terrain that touches the settlement. Each field costs as many huts as its level: one hut on a level-1 field, two on a level-2 field, three on a level-3 field. You must have enough huts in your pool to pay for all of them at once.
Whichever you pick, you must have the pieces for it in your pool, and every requirement has to hold at the moment you build.
You must place at least one building each turn. If, after placing your tile, you have no legal build at all, you are eliminated: your turns are skipped for the rest of the game, but the buildings you already placed stay on the island.
The game ends in one of two ways:
Taluva is by Marcel-André Casasola Merkle (Hans im Glück, 2006). This page restates the rules in our own words for players of this site; the published rulebook is the authority.